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Rescue team evil genius walkthrough
Rescue team evil genius walkthrough












rescue team evil genius walkthrough

Agents shuld have to walk very far in order to get to your Sanctum, but a minion should easily be able to leave their post and regenerate their statistics. We want our base to be sprawled out and cenetralized at the same time, if that makes any sense. For the most part the other rooms are going to be built the bare minimum size that they need to function. Keep in mind that they will always use guard tables first, so if you build too many they will ignore your advanced guard posts.īig enough to fit the furniture in: Everything else. You’ll want a security setup so that when intruders get to your bottleneck you can have all your muscle minions charge them at once.

Rescue team evil genius walkthrough full#

You will need a barracks in the middle of your base for sleeping and one crammed in the corner full of lockers to raise your capacity. You only need 2-3 trainers of each type, and 7~ tech and guard trainers.īig 20×20+: Barracks, Cover Operation, Staff Room, Armorey. The Training Room of course is the exception, you will build it small at first and then expand it every time you unlock new minions. Besides technicians, nobody really needs to go inside these rooms and thus we can safely make them big with a bunch of items in it. Huge 50×50+: Control Room, Power Room(s), Vault, Training Room. When it comes to what rooms we need in what size, keeping in mind that we simply need to plan it out and not build it all quite yet:

  • Expand the base out to take advantage of all the room you have, you want to put some distance between the cover operation and where the majority of your base is keeping in mind that folks need access to your helipad.
  • If you over-train, you will be stuck in a constant loop of making 300k just in time for the day to end and for it to instantly get paid out to your minions (who will then desert the lair because their morale drains at a constant rate) Leave the majority of them as workers, only training minions for schemes and the 50~ technicians you’ll need.
  • Build a barracks big enough to place lockers until your at the maximum minion cap of 300 we are going to need the base full of workers in order to defend ourselves.
  • We’re going to need a LOT of gold to make this work.

    rescue team evil genius walkthrough

  • Expand the power plant/control room until you have 32 bandwidth, allowing you to have every single region of the world unlocked at once.
  • You need any source of income you can get in order to do three things: Try not to do any missions if you can help it instead go for the optional objectives and reject anything you can’t do, because these objectives are random and infinite. Right now, each repeater is mostly costing you energy so you should build your power facility next. The game makes it sound like you don’t want to instantly build a bunch of repeaters but you do. Your number one first step is to build a long corridor and place your control room at the end of it.

    rescue team evil genius walkthrough

    This makes the game MUCH HARDER, while having them come through the casino makes them far more predictable. Otherwise many of the super agents will come out of the depot instead of the casino.

    rescue team evil genius walkthrough

    Play on the third island, the doughnut, because it makes all agents come from the same direction. For the sake of this guide, it’s written from an Emma playthrough. Ultimately you will always have more than enough room to build your base, so don’t panic.














    Rescue team evil genius walkthrough