

Agents shuld have to walk very far in order to get to your Sanctum, but a minion should easily be able to leave their post and regenerate their statistics. We want our base to be sprawled out and cenetralized at the same time, if that makes any sense. For the most part the other rooms are going to be built the bare minimum size that they need to function. Keep in mind that they will always use guard tables first, so if you build too many they will ignore your advanced guard posts.īig enough to fit the furniture in: Everything else. You’ll want a security setup so that when intruders get to your bottleneck you can have all your muscle minions charge them at once.
Rescue team evil genius walkthrough full#
You will need a barracks in the middle of your base for sleeping and one crammed in the corner full of lockers to raise your capacity. You only need 2-3 trainers of each type, and 7~ tech and guard trainers.īig 20×20+: Barracks, Cover Operation, Staff Room, Armorey. The Training Room of course is the exception, you will build it small at first and then expand it every time you unlock new minions. Besides technicians, nobody really needs to go inside these rooms and thus we can safely make them big with a bunch of items in it. Huge 50×50+: Control Room, Power Room(s), Vault, Training Room. When it comes to what rooms we need in what size, keeping in mind that we simply need to plan it out and not build it all quite yet:


This makes the game MUCH HARDER, while having them come through the casino makes them far more predictable. Otherwise many of the super agents will come out of the depot instead of the casino.

Play on the third island, the doughnut, because it makes all agents come from the same direction. For the sake of this guide, it’s written from an Emma playthrough. Ultimately you will always have more than enough room to build your base, so don’t panic.
